208 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			PHP
		
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			PHP
		
	
	
<?php
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/*
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* Copyright 2009 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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*      http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Zxing\Common;
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use Zxing\Binarizer;
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use Zxing\LuminanceSource;
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use Zxing\NotFoundException;
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/**
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 * This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
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 * for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
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 * algorithm. However, because it picks a global black point, it cannot handle difficult shadows
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 * and gradients.
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 *
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 * Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
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 *
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 * @author dswitkin@google.com (Daniel Switkin)
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 * @author Sean Owen
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 */
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class GlobalHistogramBinarizer extends Binarizer
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{
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    private static $LUMINANCE_BITS = 5;
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    private static $LUMINANCE_SHIFT = 3;
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    private static $LUMINANCE_BUCKETS = 32;
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    private static $EMPTY = [];
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    private $luminances = [];
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    private $buckets = [];
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    private $source = [];
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    public function __construct($source)
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    {
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        self::$LUMINANCE_SHIFT   = 8 - self::$LUMINANCE_BITS;
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        self::$LUMINANCE_BUCKETS = 1 << self::$LUMINANCE_BITS;
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        parent::__construct($source);
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        $this->luminances = self::$EMPTY;
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        $this->buckets    = fill_array(0, self::$LUMINANCE_BUCKETS, 0);
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        $this->source     = $source;
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    }
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    // Applies simple sharpening to the row data to improve performance of the 1D Readers.
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    public function getBlackRow($y, $row = null)
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    {
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        $this->source = $this->getLuminanceSource();
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        $width        = $this->source->getWidth();
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        if ($row == null || $row->getSize() < $width) {
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            $row = new BitArray($width);
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        } else {
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            $row->clear();
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        }
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        $this->initArrays($width);
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        $localLuminances = $this->source->getRow($y, $this->luminances);
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        $localBuckets    = $this->buckets;
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        for ($x = 0; $x < $width; $x++) {
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            $pixel = $localLuminances[$x] & 0xff;
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            $localBuckets[$pixel >> self::$LUMINANCE_SHIFT]++;
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        }
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        $blackPoint = self::estimateBlackPoint($localBuckets);
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        $left   = $localLuminances[0] & 0xff;
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        $center = $localLuminances[1] & 0xff;
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        for ($x = 1; $x < $width - 1; $x++) {
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            $right = $localLuminances[$x + 1] & 0xff;
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            // A simple -1 4 -1 box filter with a weight of 2.
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            $luminance = (($center * 4) - $left - $right) / 2;
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            if ($luminance < $blackPoint) {
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                $row->set($x);
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            }
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            $left   = $center;
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            $center = $right;
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        }
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        return $row;
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    }
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    // Does not sharpen the data, as this call is intended to only be used by 2D Readers.
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    private function initArrays($luminanceSize)
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    {
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        if (count($this->luminances) < $luminanceSize) {
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            $this->luminances = [];
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        }
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        for ($x = 0; $x < self::$LUMINANCE_BUCKETS; $x++) {
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            $this->buckets[$x] = 0;
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        }
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    }
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    private static function estimateBlackPoint($buckets)
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    {
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        // Find the tallest peak in the histogram.
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        $numBuckets     = count($buckets);
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        $maxBucketCount = 0;
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        $firstPeak      = 0;
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        $firstPeakSize  = 0;
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        for ($x = 0; $x < $numBuckets; $x++) {
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            if ($buckets[$x] > $firstPeakSize) {
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                $firstPeak     = $x;
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                $firstPeakSize = $buckets[$x];
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            }
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            if ($buckets[$x] > $maxBucketCount) {
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                $maxBucketCount = $buckets[$x];
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            }
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        }
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        // Find the second-tallest peak which is somewhat far from the tallest peak.
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        $secondPeak      = 0;
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        $secondPeakScore = 0;
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        for ($x = 0; $x < $numBuckets; $x++) {
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            $distanceToBiggest = $x - $firstPeak;
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            // Encourage more distant second peaks by multiplying by square of distance.
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            $score = $buckets[$x] * $distanceToBiggest * $distanceToBiggest;
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            if ($score > $secondPeakScore) {
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                $secondPeak      = $x;
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                $secondPeakScore = $score;
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            }
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        }
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        // Make sure firstPeak corresponds to the black peak.
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        if ($firstPeak > $secondPeak) {
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            $temp       = $firstPeak;
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            $firstPeak  = $secondPeak;
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            $secondPeak = $temp;
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        }
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        // If there is too little contrast in the image to pick a meaningful black point, throw rather
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        // than waste time trying to decode the image, and risk false positives.
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        if ($secondPeak - $firstPeak <= $numBuckets / 16) {
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            throw NotFoundException::getNotFoundInstance();
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        }
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        // Find a valley between them that is low and closer to the white peak.
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        $bestValley      = $secondPeak - 1;
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        $bestValleyScore = -1;
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        for ($x = $secondPeak - 1; $x > $firstPeak; $x--) {
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            $fromFirst = $x - $firstPeak;
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            $score     = $fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]);
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            if ($score > $bestValleyScore) {
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                $bestValley      = $x;
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                $bestValleyScore = $score;
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            }
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        }
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        return ($bestValley << self::$LUMINANCE_SHIFT);
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    }
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    public function getBlackMatrix()
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    {
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        $source = $this->getLuminanceSource();
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        $width  = $source->getWidth();
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        $height = $source->getHeight();
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        $matrix = new BitMatrix($width, $height);
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        // Quickly calculates the histogram by sampling four rows from the image. This proved to be
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        // more robust on the blackbox tests than sampling a diagonal as we used to do.
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        $this->initArrays($width);
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        $localBuckets = $this->buckets;
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        for ($y = 1; $y < 5; $y++) {
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            $row             = (int)($height * $y / 5);
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            $localLuminances = $source->getRow($row, $this->luminances);
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            $right           = (int)(($width * 4) / 5);
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            for ($x = (int)($width / 5); $x < $right; $x++) {
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                $pixel = ($localLuminances[(int)($x)] & 0xff);
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                $localBuckets[($pixel >> self::$LUMINANCE_SHIFT)]++;
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            }
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        }
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        $blackPoint = self::estimateBlackPoint($localBuckets);
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        // We delay reading the entire image luminance until the black point estimation succeeds.
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        // Although we end up reading four rows twice, it is consistent with our motto of
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        // "fail quickly" which is necessary for continuous scanning.
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        $localLuminances = $source->getMatrix();
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        for ($y = 0; $y < $height; $y++) {
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            $offset = $y * $width;
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            for ($x = 0; $x < $width; $x++) {
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                $pixel = (int)($localLuminances[$offset + $x] & 0xff);
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                if ($pixel < $blackPoint) {
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                    $matrix->set($x, $y);
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                }
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            }
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        }
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        return $matrix;
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    }
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    public function createBinarizer($source)
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    {
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        return new GlobalHistogramBinarizer($source);
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    }
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}
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