156 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			PHP
		
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			PHP
		
	
	
<?php
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/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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*      http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Zxing;
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use Zxing\Common\Detector\MathUtils;
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/**
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 * <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
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 * would be the location of a finder pattern or the corner of the barcode, for example.</p>
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 *
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 * @author Sean Owen
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 */
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class ResultPoint
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{
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    private $x;
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    private $y;
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    public function __construct($x, $y)
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    {
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        $this->x = (float)($x);
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        $this->y = (float)($y);
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    }
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    /**
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     * Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC
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     * and BC is less than AC, and the angle between BC and BA is less than 180 degrees.
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     *
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     * @param patterns array of three {@code ResultPoint} to order
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     */
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    public static function orderBestPatterns($patterns)
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    {
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// Find distances between pattern centers
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        $zeroOneDistance = self::distance($patterns[0], $patterns[1]);
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        $oneTwoDistance  = self::distance($patterns[1], $patterns[2]);
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        $zeroTwoDistance = self::distance($patterns[0], $patterns[2]);
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        $pointA = '';
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        $pointB = '';
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        $pointC = '';
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// Assume one closest to other two is B; A and C will just be guesses at first
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        if ($oneTwoDistance >= $zeroOneDistance && $oneTwoDistance >= $zeroTwoDistance) {
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            $pointB = $patterns[0];
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            $pointA = $patterns[1];
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            $pointC = $patterns[2];
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        } else if ($zeroTwoDistance >= $oneTwoDistance && $zeroTwoDistance >= $zeroOneDistance) {
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            $pointB = $patterns[1];
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            $pointA = $patterns[0];
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            $pointC = $patterns[2];
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        } else {
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            $pointB = $patterns[2];
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            $pointA = $patterns[0];
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            $pointC = $patterns[1];
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        }
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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        if (self::crossProductZ($pointA, $pointB, $pointC) < 0.0) {
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            $temp   = $pointA;
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            $pointA = $pointC;
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            $pointC = $temp;
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        }
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        $patterns[0] = $pointA;
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        $patterns[1] = $pointB;
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        $patterns[2] = $pointC;
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        return $patterns;
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    }
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    /**
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     * @param pattern1 first pattern
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     * @param pattern2 second pattern
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     *
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     * @return distance between two points
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     */
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    public static function distance($pattern1, $pattern2)
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    {
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        return MathUtils::distance($pattern1->x, $pattern1->y, $pattern2->x, $pattern2->y);
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    }
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//@Override
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    /**
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     * Returns the z component of the cross product between vectors BC and BA.
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     */
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    private static function crossProductZ($pointA,
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                                          $pointB,
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                                          $pointC)
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    {
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        $bX = $pointB->x;
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        $bY = $pointB->y;
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        return (($pointC->x - $bX) * ($pointA->y - $bY)) - (($pointC->y - $bY) * ($pointA->x - $bX));
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    }
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//@Override
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    public final function getX()
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    {
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        return (float)($this->x);
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    }
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//@Override
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    public final function getY()
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    {
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        return (float)($this->y);
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    }
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    public final function equals($other)
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    {
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        if ($other instanceof ResultPoint) {
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            $otherPoint = $other;
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            return $this->x == $otherPoint->x && $this->y == $otherPoint->y;
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        }
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        return false;
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    }
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    public final function hashCode()
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    {
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        return 31 * floatToIntBits($this->x) + floatToIntBits($this->y);
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    }
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    public final function toString()
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    {
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        $result = '';
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        $result .= ('(');
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        $result .= ($this->x);
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        $result .= (',');
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        $result .= ($this->y);
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        $result .= (')');
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        return $result;
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    }
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}
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