265 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			PHP
		
	
	
		
		
			
		
	
	
			265 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			PHP
		
	
	
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								<?php
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								/*
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								* Copyright 2009 ZXing authors
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								*
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								* Licensed under the Apache License, Version 2.0 (the "License");
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								* you may not use this file except in compliance with the License.
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								* You may obtain a copy of the License at
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								*
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								*      http://www.apache.org/licenses/LICENSE-2.0
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								*
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								* Unless required by applicable law or agreed to in writing, software
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								* distributed under the License is distributed on an "AS IS" BASIS,
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								* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								* See the License for the specific language governing permissions and
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								* limitations under the License.
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								*/
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								namespace Zxing\Common;
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								use Zxing\Binarizer;
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								use Zxing\LuminanceSource;
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								use Zxing\NotFoundException;
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								/**
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								 * This class implements a local thresholding algorithm, which while slower than the
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								 * GlobalHistogramBinarizer, is fairly efficient for what it does. It is designed for
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								 * high frequency images of barcodes with black data on white backgrounds. For this application,
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								 * it does a much better job than a global blackpoint with severe shadows and gradients.
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								 * However it tends to produce artifacts on lower frequency images and is therefore not
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								 * a good general purpose binarizer for uses outside ZXing.
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								 *
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								 * This class extends GlobalHistogramBinarizer, using the older histogram approach for 1D readers,
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								 * and the newer local approach for 2D readers. 1D decoding using a per-row histogram is already
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								 * inherently local, and only fails for horizontal gradients. We can revisit that problem later,
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								 * but for now it was not a win to use local blocks for 1D.
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								 *
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								 * This Binarizer is the default for the unit tests and the recommended class for library users.
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								 *
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								 * @author dswitkin@google.com (Daniel Switkin)
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								 */
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								final class HybridBinarizer extends GlobalHistogramBinarizer
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								{
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								    // This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
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								    // So this is the smallest dimension in each axis we can accept.
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								    private static $BLOCK_SIZE_POWER = 3;
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								    private static $BLOCK_SIZE = 8; // ...0100...00
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								    private static $BLOCK_SIZE_MASK = 7;   // ...0011...11
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								    private static $MINIMUM_DIMENSION = 40;
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								    private static $MIN_DYNAMIC_RANGE = 24;
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								    private $matrix;
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								    public function __construct($source)
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								    {
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								        parent::__construct($source);
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								        self::$BLOCK_SIZE_POWER  = 3;
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								        self::$BLOCK_SIZE        = 1 << self::$BLOCK_SIZE_POWER; // ...0100...00
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								        self::$BLOCK_SIZE_MASK   = self::$BLOCK_SIZE - 1;   // ...0011...11
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								        self::$MINIMUM_DIMENSION = self::$BLOCK_SIZE * 5;
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								        self::$MIN_DYNAMIC_RANGE = 24;
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								    }
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								    /**
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								     * Calculates the final BitMatrix once for all requests. This could be called once from the
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								     * constructor instead, but there are some advantages to doing it lazily, such as making
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								     * profiling easier, and not doing heavy lifting when callers don't expect it.
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								     */
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								    public function getBlackMatrix()
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								    {
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								        if ($this->matrix !== null) {
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								            return $this->matrix;
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								        }
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								        $source = $this->getLuminanceSource();
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								        $width  = $source->getWidth();
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								        $height = $source->getHeight();
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								        if ($width >= self::$MINIMUM_DIMENSION && $height >= self::$MINIMUM_DIMENSION) {
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								            $luminances = $source->getMatrix();
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								            $subWidth   = $width >> self::$BLOCK_SIZE_POWER;
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								            if (($width & self::$BLOCK_SIZE_MASK) != 0) {
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								                $subWidth++;
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								            }
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								            $subHeight = $height >> self::$BLOCK_SIZE_POWER;
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								            if (($height & self::$BLOCK_SIZE_MASK) != 0) {
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								                $subHeight++;
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								            }
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								            $blackPoints = self::calculateBlackPoints($luminances, $subWidth, $subHeight, $width, $height);
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								            $newMatrix = new BitMatrix($width, $height);
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								            self::calculateThresholdForBlock($luminances, $subWidth, $subHeight, $width, $height, $blackPoints, $newMatrix);
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								            $this->matrix = $newMatrix;
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								        } else {
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								            // If the image is too small, fall back to the global histogram approach.
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								            $this->matrix = parent::getBlackMatrix();
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								        }
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								        return $this->matrix;
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								    }
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								    /**
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								     * Calculates a single black point for each block of pixels and saves it away.
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								     * See the following thread for a discussion of this algorithm:
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								     *  http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0
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								     */
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								    private static function calculateBlackPoints(
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								        $luminances,
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								        $subWidth,
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								        $subHeight,
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								        $width,
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								        $height
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								    ) {
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								        $blackPoints = fill_array(0, $subHeight, 0);
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								        foreach ($blackPoints as $key => $point) {
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								            $blackPoints[$key] = fill_array(0, $subWidth, 0);
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								        }
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								        for ($y = 0; $y < $subHeight; $y++) {
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								            $yoffset    = ($y << self::$BLOCK_SIZE_POWER);
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								            $maxYOffset = $height - self::$BLOCK_SIZE;
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								            if ($yoffset > $maxYOffset) {
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								                $yoffset = $maxYOffset;
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								            }
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								            for ($x = 0; $x < $subWidth; $x++) {
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								                $xoffset    = ($x << self::$BLOCK_SIZE_POWER);
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								                $maxXOffset = $width - self::$BLOCK_SIZE;
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								                if ($xoffset > $maxXOffset) {
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								                    $xoffset = $maxXOffset;
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								                }
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								                $sum = 0;
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								                $min = 0xFF;
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								                $max = 0;
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								                for ($yy = 0, $offset = $yoffset * $width + $xoffset; $yy < self::$BLOCK_SIZE; $yy++, $offset += $width) {
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								                    for ($xx = 0; $xx < self::$BLOCK_SIZE; $xx++) {
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								                        $pixel = ((int)($luminances[(int)($offset + $xx)]) & 0xFF);
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								                        $sum   += $pixel;
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								                        // still looking for good contrast
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								                        if ($pixel < $min) {
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								                            $min = $pixel;
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								                        }
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								                        if ($pixel > $max) {
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								                            $max = $pixel;
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								                        }
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								                    }
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								                    // short-circuit min/max tests once dynamic range is met
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								                    if ($max - $min > self::$MIN_DYNAMIC_RANGE) {
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								                        // finish the rest of the rows quickly
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								                        for ($yy++, $offset += $width; $yy < self::$BLOCK_SIZE; $yy++, $offset += $width) {
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								                            for ($xx = 0; $xx < self::$BLOCK_SIZE; $xx++) {
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								                                $sum += ($luminances[$offset + $xx] & 0xFF);
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								                            }
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								                        }
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								                    }
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								                }
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								                // The default estimate is the average of the values in the block.
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								                $average = ($sum >> (self::$BLOCK_SIZE_POWER * 2));
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								                if ($max - $min <= self::$MIN_DYNAMIC_RANGE) {
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								                    // If variation within the block is low, assume this is a block with only light or only
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								                    // dark pixels. In that case we do not want to use the average, as it would divide this
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								                    // low contrast area into black and white pixels, essentially creating data out of noise.
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								                    //
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								                    // The default assumption is that the block is light/background. Since no estimate for
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								                    // the level of dark pixels exists locally, use half the min for the block.
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								                    $average = (int)($min / 2);
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								                    if ($y > 0 && $x > 0) {
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								                        // Correct the "white background" assumption for blocks that have neighbors by comparing
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								                        // the pixels in this block to the previously calculated black points. This is based on
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								                        // the fact that dark barcode symbology is always surrounded by some amount of light
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								                        // background for which reasonable black point estimates were made. The bp estimated at
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								                        // the boundaries is used for the interior.
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								                        // The (min < bp) is arbitrary but works better than other heuristics that were tried.
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								                        $averageNeighborBlackPoint =
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								                            (int)(($blackPoints[$y - 1][$x] + (2 * $blackPoints[$y][$x - 1]) + $blackPoints[$y - 1][$x - 1]) / 4);
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								                        if ($min < $averageNeighborBlackPoint) {
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								                            $average = $averageNeighborBlackPoint;
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								                        }
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								                    }
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								                }
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								                $blackPoints[$y][$x] = (int)($average);
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								            }
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								        }
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								        return $blackPoints;
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								    }
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								    /**
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								     * For each block in the image, calculate the average black point using a 5x5 grid
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								     * of the blocks around it. Also handles the corner cases (fractional blocks are computed based
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								     * on the last pixels in the row/column which are also used in the previous block).
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								     */
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								    private static function calculateThresholdForBlock(
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								        $luminances,
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								        $subWidth,
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								        $subHeight,
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								        $width,
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								        $height,
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								        $blackPoints,
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								        $matrix
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								    ) {
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								        for ($y = 0; $y < $subHeight; $y++) {
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								            $yoffset    = ($y << self::$BLOCK_SIZE_POWER);
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								            $maxYOffset = $height - self::$BLOCK_SIZE;
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								            if ($yoffset > $maxYOffset) {
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								                $yoffset = $maxYOffset;
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								            }
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								            for ($x = 0; $x < $subWidth; $x++) {
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								                $xoffset    = ($x << self::$BLOCK_SIZE_POWER);
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								                $maxXOffset = $width - self::$BLOCK_SIZE;
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								                if ($xoffset > $maxXOffset) {
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								                    $xoffset = $maxXOffset;
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								                }
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								                $left = self::cap($x, 2, $subWidth - 3);
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								                $top  = self::cap($y, 2, $subHeight - 3);
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								                $sum  = 0;
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								                for ($z = -2; $z <= 2; $z++) {
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								                    $blackRow = $blackPoints[$top + $z];
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								                    $sum      += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2];
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								                }
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								                $average = (int)($sum / 25);
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								                self::thresholdBlock($luminances, $xoffset, $yoffset, $average, $width, $matrix);
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								            }
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								        }
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								    }
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								    private static function cap($value, $min, $max)
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								    {
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								        if ($value < $min) {
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								            return $min;
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								        } elseif ($value > $max) {
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								            return $max;
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								        } else {
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								            return $value;
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								        }
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								    }
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								    /**
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								     * Applies a single threshold to a block of pixels.
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								     */
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								    private static function thresholdBlock(
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								        $luminances,
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								        $xoffset,
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								        $yoffset,
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								        $threshold,
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								        $stride,
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								        $matrix
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								    ) {
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								        for ($y = 0, $offset = $yoffset * $stride + $xoffset; $y < self::$BLOCK_SIZE; $y++, $offset += $stride) {
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								            for ($x = 0; $x < self::$BLOCK_SIZE; $x++) {
							 | 
						||
| 
								 | 
							
								                // Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
							 | 
						||
| 
								 | 
							
								                if (($luminances[$offset + $x] & 0xFF) <= $threshold) {
							 | 
						||
| 
								 | 
							
								                    $matrix->set($xoffset + $x, $yoffset + $y);
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    public function createBinarizer($source)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return new HybridBinarizer($source);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 |