取消我的页面圆形进度条的动画效果,原因:App动画时会抖动
parent
476de6e246
commit
fe4b5e8c85
6
App.vue
6
App.vue
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@ -10,14 +10,14 @@
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onLaunch: function() {
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// 配置全局域名
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// #ifdef APP-PLUS
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getApp().globalData.hostapi = 'https://7and5.cn';
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this.globalData.hostapi = 'https://7and5.cn';
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// #endif
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// #ifdef MP-WEIXIN
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this.globalData.hostapi = 'https://7and5.cn';
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// #endif
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// #ifdef H5
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// uni.setStorageSync('hostapi','/web');
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getApp().globalData.hostapi = '/web';
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this.globalData.hostapi = 'https://7and5.cn';
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// this.globalData.hostapi = '/web';
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// #endif
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},
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onShow: function() {
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@ -1,176 +1,162 @@
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<template>
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<view
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class="circle-progress"
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:style="{
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width: widthPx + 'px',
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height: widthPx + 'px',
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backgroundColor: bgColor
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}"
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>
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<view class="circle-progress"
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:style="{width: widthPx + 'px',height: widthPx + 'px',backgroundColor: bgColor}">
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<!-- 有的不支持canvas-id属性,必须用id属性 -->
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<canvas v-if="canvasId"
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class="canvas-bg"
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:canvas-id="canvasId"
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:id="canvasId"
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:style="{
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width: widthPx + 'px',
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height: widthPx + 'px'
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}"
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></canvas>
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<canvas v-if="elId"
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class="canvas"
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:canvas-id="elId"
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:id="elId"
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:style="{
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width: widthPx + 'px',
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height: widthPx + 'px'
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}"
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></canvas>
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<canvas v-if="canvasId" class="canvas-bg" :canvas-id="canvasId" :id="canvasId"
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:style="{width: widthPx + 'px',height: widthPx + 'px'}"></canvas>
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<canvas v-if="elId" class="canvas" :canvas-id="elId" :id="elId"
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:style="{width: widthPx + 'px',height: widthPx + 'px'}"></canvas>
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<slot></slot>
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</view>
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</template>
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<script>
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export default {
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name: 'circle-progress',
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props: {
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// 圆环进度百分比值
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percent: {
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type: Number,
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default: 0,
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// 值在0到100之间
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validator: val => {
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return val >= 0 && val <= 100;
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export default {
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name: 'circle-progress',
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props: {
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// 圆环进度百分比值
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percent: {
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type: Number,
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default: 0,
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// 值在0到100之间
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validator: val => {
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return val >= 0 && val <= 100;
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}
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},
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// 圆环底色(灰色的圆环)
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inactiveColor: {
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type: String,
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default: '#ececec'
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},
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// 圆环激活部分的颜色
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activeColor: {
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type: String,
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default: '#009dff'
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},
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// 圆环线条的宽度,单位rpx
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borderWidth: {
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type: [Number, String],
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default: 14
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},
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// 整个圆形的宽度,单位rpx
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width: {
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type: [Number, String],
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default: 200
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},
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// 整个圆环执行一圈的时间,单位ms
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duration: {
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type: [Number, String],
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default: 1500
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},
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// 圆环进度区域的背景色
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bgColor: {
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type: String,
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default: '#ffffff'
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}
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},
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// 圆环底色(灰色的圆环)
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inactiveColor: {
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type: String,
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default: '#ececec'
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data() {
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return {
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canvasId: this.randomId(), //一个页面多个圆形进度
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elId: this.randomId(),
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widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
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borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
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startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
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progressContext: null, // 活动圆的canvas上下文
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newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
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oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
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};
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},
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// 圆环激活部分的颜色
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activeColor: {
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type: String,
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default: '#009dff'
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watch: {
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percent(nVal, oVal = 0) {
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if (nVal > 100) nVal = 100;
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if (nVal < 0) oVal = 0;
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this.newPercent = nVal;
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this.oldPercent = oVal;
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setTimeout(() => {
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this.drawCircleByProgress(oVal);
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}, 50);
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}
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},
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// 圆环线条的宽度,单位rpx
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borderWidth: {
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type: [Number, String],
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default: 14
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created() {
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// 赋值,用于加载后第一个画圆使用
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this.newPercent = this.percent;
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this.oldPercent = 0;
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},
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// 整个圆形的宽度,单位rpx
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width: {
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type: [Number, String],
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default: 200
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},
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// 整个圆环执行一圈的时间,单位ms
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duration: {
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type: [Number, String],
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default: 1500
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},
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// 圆环进度区域的背景色
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bgColor: {
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type: String,
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default: '#ffffff'
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}
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},
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data() {
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return {
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canvasId: this.randomId(), //一个页面多个圆形进度
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elId: this.randomId(),
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widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
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borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
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startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
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progressContext: null, // 活动圆的canvas上下文
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newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
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oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
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};
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},
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watch: {
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percent(nVal, oVal = 0) {
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if (nVal > 100) nVal = 100;
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if (nVal < 0) oVal = 0;
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this.newPercent = nVal;
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this.oldPercent = oVal;
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setTimeout(() => {
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this.drawCircleByProgress(oVal);
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}, 50);
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}
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},
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created() {
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// 赋值,用于加载后第一个画圆使用
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this.newPercent = this.percent;
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this.oldPercent = 0;
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},
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mounted() {
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this.drawProgressBg();
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this.drawCircleByProgress(this.oldPercent);
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},
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methods: {
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//一个页面多个progress时ID需不同
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randomId(){
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return 'progressId'+parseInt(Math.random()*1000000)
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},
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drawProgressBg() {
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let ctx = uni.createCanvasContext(this.canvasId, this);
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ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
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ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
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ctx.beginPath(); // 开始描绘路径
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let radius = this.widthPx / 2;
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ctx.arc(radius, radius, radius - this.borderWidthPx, 0, 2 * Math.PI, false);
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ctx.stroke(); // 对路径进行描绘
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ctx.draw();
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mounted() {
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this.drawProgressBg();
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this.drawCircleByProgress(this.oldPercent);
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},
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drawCircleByProgress(progress) {
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let ctx = this.progressContext;
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if (!ctx) {
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ctx = uni.createCanvasContext(this.elId, this);
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this.progressContext = ctx;
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methods: {
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//一个页面多个progress时ID需不同
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randomId() {
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return 'progressId' + parseInt(Math.random() * 1000000)
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},
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drawProgressBg() {
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let ctx = uni.createCanvasContext(this.canvasId, this);
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ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
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ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
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ctx.beginPath(); // 开始描绘路径
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let radius = this.widthPx / 2;
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ctx.arc(radius, radius, radius - this.borderWidthPx, 0, 2 * Math.PI, false);
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ctx.stroke(); // 对路径进行描绘
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ctx.draw();
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},
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drawCircleByProgress(progress) {
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let ctx = this.progressContext;
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if (!ctx) {
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ctx = uni.createCanvasContext(this.elId, this);
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this.progressContext = ctx;
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}
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// 表示进度的两端为圆形
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ctx.setLineCap('round');
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// 设置线条的宽度和颜色
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ctx.setLineWidth(this.borderWidthPx);
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ctx.setStrokeStyle(this.activeColor);
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// 计算过渡时间
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let time = Math.floor(this.duration / 200);
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let endAngle = ((2 * Math.PI) / 100) * progress + this.startAngle;
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ctx.beginPath();
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// 半径为整个canvas宽度的一半
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let radius = this.widthPx / 2;
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ctx.arc(radius, radius, radius - this.borderWidthPx, this.startAngle, endAngle, false);
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ctx.stroke();
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ctx.draw();
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// 有动画
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// 增大了百分比
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// if (this.newPercent > this.oldPercent) {
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// progress++;
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// if (progress > this.newPercent) return;
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// } else {
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// // 减少百分比
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// progress--;
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// if (progress < this.newPercent) return;
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// }
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// 无动画
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progress = this.newPercent;
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setTimeout(() => {
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// 定时器,为了让进度条有动画效果
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this.drawCircleByProgress(progress);
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// }, time);
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}, 0);
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}
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// 表示进度的两端为圆形
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ctx.setLineCap('round');
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// 设置线条的宽度和颜色
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ctx.setLineWidth(this.borderWidthPx);
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ctx.setStrokeStyle(this.activeColor);
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// 计算过渡时间
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let time = Math.floor(this.duration / 200);
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let endAngle = ((2 * Math.PI) / 100) * progress + this.startAngle;
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ctx.beginPath();
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// 半径为整个canvas宽度的一半
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let radius = this.widthPx / 2;
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ctx.arc(radius, radius, radius - this.borderWidthPx, this.startAngle, endAngle, false);
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ctx.stroke();
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ctx.draw();
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// 增大了百分比
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if (this.newPercent > this.oldPercent) {
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progress++;
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if (progress > this.newPercent) return;
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} else {
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// 减少百分比
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progress--;
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if (progress < this.newPercent) return;
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}
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setTimeout(() => {
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// 定时器,为了让进度条有动画效果
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this.drawCircleByProgress(progress);
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}, time);
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}
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}
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};
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};
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</script>
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<style scoped>
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.circle-progress {
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.canvas-bg {
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position: absolute;
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}
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.canvas {
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position: absolute;
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}
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.circle-progress {
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.canvas-bg {
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position: absolute;
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}
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.canvas {
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position: absolute;
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}
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</style>
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