2022-03-28 03:21:04 +00:00
|
|
|
|
<template>
|
|
|
|
|
<view
|
|
|
|
|
class="circle-progress"
|
|
|
|
|
:style="{
|
|
|
|
|
width: widthPx + 'px',
|
|
|
|
|
height: widthPx + 'px',
|
|
|
|
|
backgroundColor: bgColor
|
|
|
|
|
}"
|
|
|
|
|
>
|
|
|
|
|
<!-- 有的不支持canvas-id属性,必须用id属性 -->
|
2022-03-28 07:35:53 +00:00
|
|
|
|
<canvas v-if="canvasId"
|
2022-03-28 03:21:04 +00:00
|
|
|
|
class="canvas-bg"
|
|
|
|
|
:canvas-id="canvasId"
|
|
|
|
|
:id="canvasId"
|
|
|
|
|
:style="{
|
|
|
|
|
width: widthPx + 'px',
|
|
|
|
|
height: widthPx + 'px'
|
|
|
|
|
}"
|
|
|
|
|
></canvas>
|
2022-03-28 07:35:53 +00:00
|
|
|
|
<canvas v-if="elId"
|
2022-03-28 03:21:04 +00:00
|
|
|
|
class="canvas"
|
|
|
|
|
:canvas-id="elId"
|
|
|
|
|
:id="elId"
|
|
|
|
|
:style="{
|
|
|
|
|
width: widthPx + 'px',
|
|
|
|
|
height: widthPx + 'px'
|
|
|
|
|
}"
|
|
|
|
|
></canvas>
|
|
|
|
|
<slot></slot>
|
|
|
|
|
</view>
|
|
|
|
|
</template>
|
|
|
|
|
|
|
|
|
|
<script>
|
|
|
|
|
export default {
|
|
|
|
|
name: 'circle-progress',
|
|
|
|
|
props: {
|
|
|
|
|
// 圆环进度百分比值
|
|
|
|
|
percent: {
|
|
|
|
|
type: Number,
|
|
|
|
|
default: 0,
|
|
|
|
|
// 值在0到100之间
|
|
|
|
|
validator: val => {
|
|
|
|
|
return val >= 0 && val <= 100;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
// 圆环底色(灰色的圆环)
|
|
|
|
|
inactiveColor: {
|
|
|
|
|
type: String,
|
|
|
|
|
default: '#ececec'
|
|
|
|
|
},
|
|
|
|
|
// 圆环激活部分的颜色
|
|
|
|
|
activeColor: {
|
|
|
|
|
type: String,
|
|
|
|
|
default: '#009dff'
|
|
|
|
|
},
|
|
|
|
|
// 圆环线条的宽度,单位rpx
|
|
|
|
|
borderWidth: {
|
|
|
|
|
type: [Number, String],
|
|
|
|
|
default: 14
|
|
|
|
|
},
|
|
|
|
|
// 整个圆形的宽度,单位rpx
|
|
|
|
|
width: {
|
|
|
|
|
type: [Number, String],
|
|
|
|
|
default: 200
|
|
|
|
|
},
|
|
|
|
|
// 整个圆环执行一圈的时间,单位ms
|
|
|
|
|
duration: {
|
|
|
|
|
type: [Number, String],
|
|
|
|
|
default: 1500
|
|
|
|
|
},
|
|
|
|
|
// 圆环进度区域的背景色
|
|
|
|
|
bgColor: {
|
|
|
|
|
type: String,
|
|
|
|
|
default: '#ffffff'
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
data() {
|
|
|
|
|
return {
|
|
|
|
|
canvasId: this.randomId(), //一个页面多个圆形进度
|
|
|
|
|
elId: this.randomId(),
|
|
|
|
|
widthPx: uni.upx2px(this.width), // 转成px后的整个组件的背景宽度
|
|
|
|
|
borderWidthPx: uni.upx2px(this.borderWidth), // 转成px后的圆环的宽度
|
|
|
|
|
startAngle: -Math.PI / 2, // canvas画圆的起始角度,默认为3点钟方向,定位到12点钟方向
|
|
|
|
|
progressContext: null, // 活动圆的canvas上下文
|
|
|
|
|
newPercent: 0, // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
|
|
|
|
|
oldPercent: 0 // 当动态修改进度值的时候,保存进度值的变化前后值,用于比较用
|
|
|
|
|
};
|
|
|
|
|
},
|
|
|
|
|
watch: {
|
|
|
|
|
percent(nVal, oVal = 0) {
|
|
|
|
|
if (nVal > 100) nVal = 100;
|
|
|
|
|
if (nVal < 0) oVal = 0;
|
|
|
|
|
this.newPercent = nVal;
|
|
|
|
|
this.oldPercent = oVal;
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
this.drawCircleByProgress(oVal);
|
|
|
|
|
}, 50);
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
created() {
|
|
|
|
|
// 赋值,用于加载后第一个画圆使用
|
|
|
|
|
this.newPercent = this.percent;
|
|
|
|
|
this.oldPercent = 0;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
mounted() {
|
|
|
|
|
this.drawProgressBg();
|
|
|
|
|
this.drawCircleByProgress(this.oldPercent);
|
|
|
|
|
},
|
|
|
|
|
methods: {
|
|
|
|
|
//一个页面多个progress时ID需不同
|
|
|
|
|
randomId(){
|
|
|
|
|
return 'progressId'+parseInt(Math.random()*1000000)
|
|
|
|
|
},
|
|
|
|
|
drawProgressBg() {
|
|
|
|
|
let ctx = uni.createCanvasContext(this.canvasId, this);
|
|
|
|
|
ctx.setLineWidth(this.borderWidthPx); // 设置圆环宽度
|
|
|
|
|
ctx.setStrokeStyle(this.inactiveColor); // 线条颜色
|
|
|
|
|
ctx.beginPath(); // 开始描绘路径
|
|
|
|
|
let radius = this.widthPx / 2;
|
|
|
|
|
ctx.arc(radius, radius, radius - this.borderWidthPx, 0, 2 * Math.PI, false);
|
|
|
|
|
ctx.stroke(); // 对路径进行描绘
|
|
|
|
|
ctx.draw();
|
|
|
|
|
},
|
|
|
|
|
drawCircleByProgress(progress) {
|
|
|
|
|
let ctx = this.progressContext;
|
|
|
|
|
if (!ctx) {
|
|
|
|
|
ctx = uni.createCanvasContext(this.elId, this);
|
|
|
|
|
this.progressContext = ctx;
|
|
|
|
|
}
|
|
|
|
|
// 表示进度的两端为圆形
|
|
|
|
|
ctx.setLineCap('round');
|
|
|
|
|
// 设置线条的宽度和颜色
|
|
|
|
|
ctx.setLineWidth(this.borderWidthPx);
|
|
|
|
|
ctx.setStrokeStyle(this.activeColor);
|
|
|
|
|
// 计算过渡时间
|
|
|
|
|
let time = Math.floor(this.duration / 200);
|
|
|
|
|
let endAngle = ((2 * Math.PI) / 100) * progress + this.startAngle;
|
|
|
|
|
ctx.beginPath();
|
|
|
|
|
// 半径为整个canvas宽度的一半
|
|
|
|
|
let radius = this.widthPx / 2;
|
|
|
|
|
ctx.arc(radius, radius, radius - this.borderWidthPx, this.startAngle, endAngle, false);
|
|
|
|
|
ctx.stroke();
|
|
|
|
|
ctx.draw();
|
|
|
|
|
// 增大了百分比
|
|
|
|
|
if (this.newPercent > this.oldPercent) {
|
|
|
|
|
progress++;
|
|
|
|
|
if (progress > this.newPercent) return;
|
|
|
|
|
} else {
|
|
|
|
|
// 减少百分比
|
|
|
|
|
progress--;
|
|
|
|
|
if (progress < this.newPercent) return;
|
|
|
|
|
}
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
// 定时器,为了让进度条有动画效果
|
|
|
|
|
this.drawCircleByProgress(progress);
|
|
|
|
|
}, time);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|
|
<style scoped>
|
|
|
|
|
.circle-progress {
|
|
|
|
|
position: relative;
|
|
|
|
|
display: flex;
|
|
|
|
|
align-items: center;
|
|
|
|
|
justify-content: center;
|
|
|
|
|
}
|
|
|
|
|
.canvas-bg {
|
|
|
|
|
position: absolute;
|
|
|
|
|
}
|
|
|
|
|
.canvas {
|
|
|
|
|
position: absolute;
|
|
|
|
|
}
|
|
|
|
|
</style>
|